Showing posts with label xbox 360 live arcade. Show all posts
Showing posts with label xbox 360 live arcade. Show all posts

December 06, 2007

gripshift coming to xbox live arcade

A new game has been announced for Xbox Live Arcade. GripShift by New Zealand's lead game developer, Sidhe Interactive.

Sidhe Interactive's press statement:

8 November 2007 - GRIPSHIFT(R)TO RACE ONTO XBOX LIVE(R) ARCADE

Wellington, New Zealand - November 28, 2007 - Sidhe Interactive, industry leading developer of cross platform titles, today announced that their award-winning driving platformer title, GripShift(R), is headed to Xbox LIVE(R) Arcade (XBLA), the premier destination for digitally distributed, high-definition original and classic games. Available this year, the Xbox LIVE Arcade-exclusive title features updated graphics, improved controls and additional single and multiplayer content, including new Challenge courses and a Deathmatch mode.

- Veteran players and newcomers to the game will both find something to love in this definitive version of GripShift, said Mario Wynands, Managing Director of Sidhe Interactive. We've added a substantial amount of new content, including new single player courses and a multiplayer Deathmatch mode for players bent on dominating their friends or climbing to the top of the leaderboards.

GripShift brings the action online to Xbox LIVE Arcade with an abundance of new content, including upgraded graphics, Deathmatch mode and new race courses. Additionally, unlockable achievements and TrueSkill Leaderboard functionality will keep Xbox 360 owners coming back to race their way to glory!

GripShift will be released in the couple of weeks leading up to the New Year along with Arkadian Warriors, Brain Challenge, N+, Omega Five, Poker Smash, Rez HD, and Sensible World of Soccer.

Check out the official site:
http://gripshiftgame.com/xbla/

And now since the game has been announced I think I can finally tell you about my experience testing this game. Yes, I did actually get to test GripShift for the Xbox 360! I replied to a sign inside The Gamesman, asking for usability testers. On August 17th I arrived at the Sidhe offices. I had no idea what game I would be testing, but I turned up all the same. I met Gareth in a small office and saw a bunch of guys from Sidhe testing the game. Moving into an even smaller office, sitting down by a desk, with a xbox 360, television, refreshments and a camera to video my reactions or something. Gareth told me the game was GripShift and that they were bringing it to the Xbox 360. I had played the first PSP version and I soon experienced the massive changes the game had gone through. So basically, I was instructed to complete specific levels and go for the 3 basic goals of GripShift; the medal (bronze, silver or gold), the GS symbol hidden somewhere in the level and collecting all the stars. All the while Gareth asked me questions or I told him things I liked or disliked about the game. After the single player levels I had to try some multi-player races, with the guys in the next room. It was surprisingly addicted, in the PSP version the races were kind of the weak point of the game I thought. But here, the multi-player aspect worked extremely well and you really wanted to win. And then I got to try something that completely surprised me, deathmatch mode. With all new deathmatch type levels, and powerups scattered everywhere. You have to avoid falling off which was my main downfall, all the while avoiding been destroyed by your opponents.


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November 11, 2007

review: geometry wars



Game: Geometry Wars: Retro Evolved
Platform: Xbox 360 Live Arcade
Developer: Bizarre Creations
Publisher: Microsoft Game Studios
Genre: Arcade Shooter
Players: 1
Release: Nov 21, 2005
Rating: G (8 +)

Geometry Wars first appeared in Project Gotham Racing 2 as a bonus minigame. With basic graphics and addictive gameplay, players were really enjoying it. And so Bizarre Creations caught on with this and developed a better looking and overall, better experience.

The original graphics from the original minigame are also still there in the option, ‘Retro’. ‘Evolved’ is what you really want to play though. Evolved is a complete makeover of the original Geometry Wars game. The game is on a grid set in front of hundreds of stars. It doesn’t fit all on the screen, though if you move around a little you’ll see the sides. You start off with 3 lives and 3 bombs.

As in the title Geometry, the things you shoot are different shapes, which also have different movements and strategies. The most basic is the green

Control-wise its pretty simple. Left stick to control the ship, right stick to fire in the direction you push, and the triggers to set off a bomb.

Retro is also a lot harder than the Evolved option

Pros:
- Very affordable at only 400 points. Best value game on the Xbox Live Arcade.

- Graphics are very pretty, like a mini fireworks display on your tv set.

- Simple yet addictive gameplay.

Cons:
- Very hard! You need to maneuver your ship so tightly you’ll find yourself cursing aloud.

- Repetitive gameplay, but this is only an Arcade title after all.


By Michael Gray
Sunday 11 November 2007

(Screenshots coming soon, when I figure out how!)

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